Hello there!
My name is Jessica and I'm a UI/UX designer based in the San Francisco Bay Area!
For the past 14 years I have been in the game industry, starting from Flash games, a short time within HTML5 games, and ultimately spending a majority of my career within mobile games. I have worked in everything from setting up the identity and flow of a game, creating game art and assets that follow set conventions, to publishing and supporting live service.
I love working in games and always aim to create a delightful and seamless experience for the player! I want to develop something I would enjoy playing myself, this makes me happy.
Work Experience
Storm8, Redwood City
UI/UX Designer (Nov 2015 - Feb 2017)
• Supported live games by designing for new features based off provided specs
• Designed features from wireframes, polished mocks, asset creation, and implementation
• Adapted quickly to a game’s established art style alongside its UI and UX conventions
• Provided new, creative UI and UX solutions for new skins based off previous concerns
• Kept communication open and involved all team members on each project frequently
Tresensa, Inc., San Francisco
UI/UX Artist (Contract) (May 2015 - October 2015)
• Collaborate with creative director on designs of new HTML5 games
• Draft wireframes, plan UX and create assets for new UI
• Apply modern design to convert a children’s game from a flash to mobile format
• Assist with any art tasks from animation to marketing material
Ender Fund, Inc., San Francisco
UI/UX, Artist/Animator (August 2012 - May 2015)
• Create a seamless UI design and UX flow that matches well with a game’s style
• Guide art team on animation direction and UI assets
• Finalize game assets for new and live games
• Work closely with engineer to ensure smooth implementation of UI designs
• Collaborate with team on game design and QA testing
Lead Artist (April 2011 - August 2012)
• Create new and revise game assets, UI, and characters
• Animate environment, UI & game assets, icons, and characters